Command: elseif

Used only after *if, *elseif allows you to specify what happens when the *if command passes.

Example Usage

*if wounds = 0
	Unscathed, you kick down the door and burst into the room.
	*goto dramatic_entrance
*elseif wounds = 1
	With only minor wounds, you cringe as you knock down the door and burst into the room.
	*goto im_here_sucker
*elseif wounds = 2
	Unable to knock down the door due to your injuries, you use the doorknob instead.
	*goto so_lame
*else
	After having sustained so many injuries, you find yourself bleeding all over the floor. Before you even reach the door, you fall unconscious.
	*goto thats_all_she_wrote
Looking for a little more detail? Try the wiki page