Used only after *if, *elseif allows you to specify what happens when the *if command passes.
*if wounds = 0 Unscathed, you kick down the door and burst into the room. *goto dramatic_entrance *elseif wounds = 1 With only minor wounds, you cringe as you knock down the door and burst into the room. *goto im_here_sucker *elseif wounds = 2 Unable to knock down the door due to your injuries, you use the doorknob instead. *goto so_lame *else After having sustained so many injuries, you find yourself bleeding all over the floor. Before you even reach the door, you fall unconscious. *goto thats_all_she_wroteLooking for a little more detail? Try the wiki page